Get 2 or 3 at the beginning and you'll be fine.) ATG Missile Mk. (Technically, this could be game-breaking, but late game's damage is high enough to make stacking tougher times more useful. (Completely useless, even more so than other common healing items.) Repulsion Armor Plate (Common) Reduce all incoming damage by 5. (Ok on ranged, strong on melee) Fresh Meat (Common) Increases base health regeneration by +2 hp/s for 3s after killing an enemy. Always awesome, synergizes super well with glass, and is your only way of surviving malachite.) Focus Crystal (Common) Deal +15% damage from all sources to enemies within 13 meters. (Barrier decays relative to max health, cannot exceed max health+shield. (Only counts on anything spawned by teleporter, but good there.) Topaz Brooch (Common) Gain a temporary barrier of 15 on kill. Multiplayer only calculates rarity based on the keys for the person opening the box.) Armor-Piercing Rounds (Common) Deal an additional 20% damage to bosses. (Logarithmic, rarity increases per stack) (Bad Brilliant Behemoth low damage) Rusted Key (Common) A rusty lockbox containing an item will appear in a random location in each stage. (Basically amazing for every character except Engineer) Sticky Bomb (Common) 5% chance on hit to attach a bomb to an enemy, detonating for 180% damage. Huntress synergizes especially well) Backup Magazine (Common) Add +1 charge of your secondary skill. (Even triggers on-kill items, so it easily combos for cash and goodness!) Energy Drink (Common) Sprint speed is improved by 30%. (Always nice) Bundle of Fireworks (Common) Opening a chest launches 8 fireworks that deal 300% base damage. 20 gets you to 100%, anything past is useless) Therefore, it's only useful with a swarm to ignite something, but great there.) Stun Grenade (Common) 5% chance chance on hit to stun enemies for 2 seconds. (Burn dps doesn't increase, just the length of burn. (Linear +4m radius, linear +75% base damage per stack) (Healing interrupted if damage is taken again, so it's great healing, but late game can still overwhelm you) Gasoline (Common) Killing an enemy ignites all enemies within 12m. (A worse infusion lowering max health also lowers max shield, so it doesn't help shaped glass) Medkit (Common) Heal for 20 plus 5% of your max health 2 seconds after getting hurt. Personal Shield Generator (Common) Gain a shield worth 8% of max health.
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